![the witcher 3 wild hunt pc game the witcher 3 wild hunt pc game](https://www.pcmobilegames.com/wp-content/uploads/2021/04/The-Witcher-3-Wild-Hunt-PC-Game.png)
Even the music plays a role-the exploration and battle themes shift with each area to really fit the tone, with Eastern European instruments and vocals adding a bit of folk flavor in each stop on Geralt’s quest (Velen’s themes are particularly spooky and unsettling). The Witcher 3 does an excellent job of making each new place feel distinct, its own little slice of the game’s unnamed continent. The game’s desolate swamp-filled area, Velen, is a harsh, treacherous, and even poisonous burden for its unfortunate people-truly a No Man’s Land that cruel kings and ruthless monsters have taken advantage of over the centuries.
![the witcher 3 wild hunt pc game the witcher 3 wild hunt pc game](https://assets.vg247.com/current/2019/08/The_Witcher_3_Switch-Good_girl_Roach-RGB.jpg)
These same elements are at play even when it’s nature defining the boundaries. But the shift is so gradual in-game that it’s not immediately noticeable that you’re even making such a trek. As you wander through the slums of Wild Hunt’s largest city and then ascend to its pristine, temple-filled summit, it feels like the same kind of journey you might make in a place like Rio de Janeiro from the ramshackle favelas to the opulence and excess of Ipanema. The Witcher 3’s various castles, towers, mansions, and roads all feel connected to an unspoken in-game history. They’re disparate landscapes fused together in order to reach some predefined notion of what constitutes a “fantasy realm.” In talking with the developers at CD Projekt RED over the last couple of E3s and at the game’s global hands-on event back in January, they told me that they wanted Wild Hunt’s architecture and town layouts to make sense from a theoretical historical perspective-and that definitely rings true in the finished game. Perhaps my biggest problem with most RPG worlds is that they feel completely inorganic. Indeed, this is a cold, cruel realm, one where exchanges like “What happened to your hand?” “I sacrificed it to the gods…” aren’t met with shock and horror but simply a knowing nod. Slavic elders of yore clearly did not want their children to venture off into the woods, swamp, bog, or estuary, if the world of The Witcher and its terrifying consequences for crossing the supernatural are anything to go by. Oh, and it’s filled to the brim with horrific curses and Spirits of the Forests That Must Not Dare Be Disturbed. The easiest way to describe The Witcher in shorthand is as a fusion of Game of Thrones and Lord of the Rings with a Slavic twist-populated with a few more high-fantasy beasts than the former and less reliance on outright good-and-evil tropes than the latter. In fact, I’m slightly jealous of those starting out with Wild Hunt, since it does a far better job of introducing the world and its important players than 2011’s The Witcher 2: Assassins of Kings (my entry point into the franchise).
THE WITCHER 3 WILD HUNT PC GAME SERIES
Here’s perhaps the most important thing, though: If you’re shying away from T he Witcher 3 because you’re unfamiliar with the series and lore, I can only say you’re making a huge ploughing mistake. And now I face my toughest challenge with The Witcher 3: Wild Hunt: pulling myself away from the game long enough to actually write about it. Martin of Poland-they vastly exceeded it. CD Projekt RED didn’t simply deliver on their promise to craft a sprawling landscape worthy of the fantasy works of Andrzej Sapkowski, essentially the George R. The Witcher 3: Wild Hunt gives the open-world genre back to the player.
![the witcher 3 wild hunt pc game the witcher 3 wild hunt pc game](https://i.ytimg.com/vi/xx8kQ4s5hCY/maxresdefault.jpg)
![the witcher 3 wild hunt pc game the witcher 3 wild hunt pc game](https://www.newgamesbox.net/wp-content/uploads/2017/09/The-Witcher-3-Wild-Hunt-Complete-Free-Download-PC-Game.jpg)
THE WITCHER 3 WILD HUNT PC GAME FREE
Sure, you’re free to explore the world, but usually on the developer’s terms. Other so-called “open-world” titles have felt even more stifling in recent years. Ever since then, I’ve certainly enjoyed the games, but with each entry, I feel like I’m doing things less and less the way I personally prefer. Grand Theft Auto: Vice City was the last time I felt a true sense of freedom in Rockstar’s landmark open-world series. It’s not their looks or general demeanor that connect the two, though-it’s how they go about their business. Sure, at first glance, a mutated, scar-laden beast-slayer might not seem to have much in common with a Ray Liotta–voiced Italian-American mobster decked out in ‘80s neon cruising a facsimile of the sun-soaked, cocaine-fueled beaches of Miami. When I look at Geralt in The Witcher 3: Wild Hunt, however, one name comes to mind: Tommy Vercetti. When most people look at Geralt of Rivia, they see an indomitable, dual-blade-wielding monster hunter who could cut a man in two without batting an eye-and he frequently does, truth be told.